An interesting Article here especially for you folks
going on holidays and planning on Running..... DRINK THIS
The eight rules of fluid replacement, and how
they'll energize your running.
By John Brant
Picture a blazing 90ºF Sunday in July. Your basic
instinct tells you to lie panting in the breezeway with
the dog, or poolside with a cold drink. But your
so-called "higher reasoning" tells you that your success
in October's marathon hinges on whether you complete
today's long run. What's it going to be?
Never mind, you're a runner, so we know how you're going
to answer that. Which means you need to know this:
Drinking an adequate amount of fluids is the single most
important thing you can do before, during, and after a
run. Especially a long run on a hot day.
So grab a cool drink, find a comfortable place to sit,
and listen up.
1. Drink early and often--every day. With dehydration, a
drop of prevention is worth an ocean of cure. Drink
water or other low-calorie fluids in small, steady
quantities throughout each day, to the point when your
urine flows clear. Bring a water bottle with you
wherever you go, or take a drink every time you pass a
water fountain at work or school. Staying well-hydrated
throughout the day benefits you in ways beyond your
running. It helps keep you alert and will prevent that
dull, headachy feeling that slows you down in the middle
of the day.
2. Fortify yourself with fluids before you run, and
aggressively consume fluids during your run. An hour or
two before your run or race (depending on your
tolerance), top off your fluid tank by guzzling 16
ounces of water or sports drink. Then take in between 5
and 12 ounces of fluid every 15 to 20 minutes during the
run. If you're running for less than an hour, you'll be
fine drinking just water. Your body's stores of
carbohydrates and electrolytes are sufficient to carry
you for at least that long.
3. When you run long, use a sports drink. Study after
study shows that for exercise lasting more than an hour,
runners perform significantly better when drinking a
sports drink than when drinking plain water. Sports
drinks contain carbohydrates at a concentration of about
7 percent, which, by the way, is significantly lower
than that in your average soft drink. This is good,
because the lower concentration enables you to absorb
the fluid more quickly. Its carbs provide fuel, while
its electrolytes--sodium and potassium--stave off
cramps, nausea, and hyponatremia (a dangerous condition
caused by drinking too much water). Go with a flavor you
like as this will encourage you to drink more.
4. Don't wait until you're thirsty to start drinking. By
then, it could be too late. In other words, the old
tenet of "listening to your body" doesn't work when it
comes to fluid replacement. We often don't feel thirsty
before or in the early stages of a long run, but that's
exactly when we need to start drinking. Otherwise,
dehydration can set off a chain of negative reactions.
Since sweat is made from fluid in your blood, your blood
becomes thicker as you sweat and your heart has to work
harder to pump. Your body temperature rises, which
creates the need for more water. Meanwhile, dehydration
compromises your body's ability to absorb carbohydrates
and electrolytes from your digestive tract. And so on.
5. But don't drink too much. If you feel or hear
sloshing in your stomach, its telling you it's full, and
you don't need to drink for a while. You might have to
monitor this carefully, though, because we all have
varying rates at which fluids leave our stomachs and
enter the rest of our systems. Variations in size,
gender, age, and metabolism come into play. You might
not slosh; you might cramp or feel nauseated instead.
Whatever signal you receive, stop drinking for at least
15 minutes.
6. After your run, drink between 16 and 24 ounces of
sports drink for every pound of body weight you lost
during exercise. This means you'll take in more than you
lost, but that's okay because you'll urinate some of it
away. Again, make sure you consume sports drinks or
other fluids that contain sodium, which will help you
retain the fluid you drink.
7. Beware of hyponatremia, a potentially fatal condition
caused by taking in too much water and too little salt.
Hyponatremia, or "water intoxication," usually happens
only during long, hot runs, when a runner loses a lot of
sodium through sweat and consumes a great deal of plain
water. This combination may unwittingly dilute sodium
levels in your blood, which sets off an electrolyte
imbalance. Hyponatremia can trigger seizures, coma, and
even death. Initial warning signs mimic those of
dehydration, including confusion, disorientation, muscle
weakness, and vomiting. Women and slower, beginner
endurance runners are at most risk of this condition.
Still, the likelihood of developing hyponatremia remains
small. Banish hyponatremia from your worry list by 1)
including salt in your normal diet (particularly a few
days before a long event), and 2) drinking sports
drinks, rather than plain water, on runs over an hour.
8. Be careful out there. The better your overall
condition, the better you'll be able to cope with low or
moderate degrees of dehydration. (Case in point: In the
1984 Olympic Marathon, Alberto Salazar lost 8.1 percent
of his body weight in sweat, and still ran a 2:14.) But
if you feel yourself slipping into fluid debt-symptoms
include chills, dizziness, disorientation, and cessation
of sweating-don't panic. Stop running, find shade or an
air-conditioned building, and start drinking as soon as
possible. If you don't quickly improve, ask for help or
call 911. If you do start to feel better, resist running
and walk or ask for a ride home. Then vow to never let
yourself become dehydrated again.
Performance starts to decline when you lose 3 percent of
your body weight in sweat. For a 150-pound person, thats
4.5 pounds. Beyond 3 percent, performance falls off even
more sharply. Dehydration becomes a life-threatening
condition when it reaches 15 to 20 percent of body
weight, usually through illness.
Right This Weigh
Try this method for measuring how much water you should
drink during and after your runs:
Immediately before and after several upcoming runs
(especially those in hot weather), weigh yourself
without any clothes on. If you lose 1 pound, this means
you sweated approximately 16 ounces of fluid. Two pounds
means you sweated 32 ounces, and so on. If you lose a
pound consistently during your 30-minute runs, you need
to replenish your fluids at a rate of 16 ounces per 30
minutes of running.
If you find you can't drink enough to offset your sweat
loss no matter how hard you try, don't worry. Just make
sure to "overdrink" once you finish your run. That is,
if you lose a pound, you should drink one-and-a-half
times your normal replenishment amount, or 24 ounces.
This beverage should contain sodium, which will help you
retain the fluid better.
Be in the Minority
Dehydrated athletes fatigue significantly faster than
those who stay hydrated, yet the typical runner replaces
less than 50 percent of his or her sweat during
exercise.
According to Scale
Officials at the Western States 100-Mile Endurance Run
in California actually lug bathroom scales into the
Sierra Nevada mountains, and place them at the aid
stations. Why? So runners can weigh themselves during
their trek, enabling them to balance their fluid intake
with their fluid loss. This low-tech method remains the
best way to figure out how much you need to drink while
running.
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